The ants are moving around and are leaving a "trail" now that is marking their path. next, you might start to take these trails and apply the pattern towards a facade to pattern a potential material change on that facade
Here we move from an opaque wall of cube units to one that tansmits light when all the units finally become spheres. The units transform uniformly in this instance.
The premise of my project is to use a cellular unit like the cube and transform it's continuity setting over a period of time so that it becomes a sphere. A random continuity value can then be applied to many units to create a varied effect.
This is the animation and the script that is moving our "ants" around and stopping them at the food source. The next step of the process is to have them start to return to back to the "colony"
Bloom and Neil
//ant script
//create food nodes//assign for loop to assign number of nodesfor($n=1;$n<6;$n++){//assign nodename="node" c="rand(-30,30);$d="rand(-30,30);move" j="1;$j<5;$j++){" name="ant" i="1;$i<300;$i++){" 10="="0)" a="{rand(-1,1),rand(-1,1),rand(-1,1),rand(-1,1)};" b="{rand(-1,1),rand(-1,1),rand(-1,1),rand(-1,1)};}" k="1;$k<5;$k++){" ant="ant" overlap="false;" h="1;$h<6;$h++){" ax =" eval(" az =" eval(" node="node" nx =" eval(" nz =" eval(" diffx =" abs((float)($ax-$nx));" diffz =" abs((float)($az-$nz));" overlap="true;" overlap="=">