Wednesday, February 27, 2008

I posted another view of the an animation that is in plan view so that it is easier to see how the spheres are moving

competing radial fields

Newton Field with radial influence

This is adding radial fields to influence the orbit of the spheres as they move about the "food source" (newton field).

This is using a Newton field to show a very rought way of ants being affected by a food source.

Flocking

Controlling each object and how they move

Controlling the groups, but not the individual particals.

Friday, February 15, 2008

Animation



This is a partial animation of spine vertebrae blending into subsequent ones. My intention is to ghost the whole spine in the background so that it is clear what the animation is showing.

For Loop

I was trying to abstractly mimic the shape of the vertebrae of the spine, which is the concentration of my divergent evolution model. I had trouble switching it to be smaller at the top so that it would look like the real shape of a spine.

Thursday, February 14, 2008

Wednesday, February 13, 2008

percolation sections

dynamic gear update

update:

here is a video update of the gear rotated with dynamic animation using particles

Fountain


Here is a screen shot of an animation of a fountain I made using particles

dynamic gear rotated by particles

i have been trying to use particles as a dynamic force within maya to simulate brownian motion.
i was able to create particles with a turbulent force acting upon them which i could use to simulate the air or liquid particles which cause brownian motion, but have been unable to find out how to make the particles move a rigid body, in attempt to be able to do this i completed this tutorial which rotates a gear using particles under a gravitation force field.  i created a script for this gear and placed it along with the maya file in the courses drive in the directory:
Spring 08 Courses/COURSES/326C_pattern formation/Brownian Motion




Loop, Rotate, Weave














The script generates a polysurface and then copies, offsets and rotates it until the final polysurface in the sequence is generated. Then the weave script creates a weave for the topmost polysurface.

Wednesday, February 6, 2008